Glub: The Underwater Roguelike
A downloadable game
GLUB: THE UNDERWATER ROGUELIKE (7DRL Build)
By Zhou Fang (@fang__z)
Left click - Move in direction of cursor
Right click - Activate currently selected ability at cursor
Procedurally generated underwater cities
Over 20 types of enemies with their own AI behaviour
Multiple tile enemies
Over twenty types of items
Indoor and outdoor exploration
Air and bouyancy
Fog of war system
Also your boat bobs up and down, how cool is that
Spend two turns on an exit tile (i.e. click on it twice) to go into or out of buildings (or push E). Exit tiles are black holes on terrain.
Your air is your health, it slowly runs out. Replenish it at air pockets! If you run out of air you enter into drowning mode, you must make it to the surface to continue.
Use the Detector to find items. Bring items back to the boat to do crafting and level up!
You can dig with some items, like the Spear. Some blocks require better diggers. You can even dig to create exits from buildings!
You will swim in water and fall in air.
Items can grant positive or negative bouyancy. Neutral bouyancy is easiest to control...
At your boat you can craft combinations of items to make new ones. You need to find and bring back 'loot' to allow this.
Some combinations of items works much better than others!
The deeper you go, the most monsters, and the more goodies you'll find.
Beware: in the deepest depths Cthulhu fatgn....
Kill Him To Win.
- If you are moved around too quickly (e.g. shoved by multiple of the blue type of fish, or try to go up too fast while under the influence of extreme bouyancy) the game might softlock. It's difficult to reproduce this, so try to avoid it???
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